AmI Playfield

AmI Playfield is an Ambient Intelligent (AmI) environment for learning which offers an innovative approach, emphasizing the use of relatively low-cost kinesthetic and collaborative technology in a natural playful learning context, while also embodying performance measurement techniques.

AmI Playfield is composed of the following modalities:

  • A vision-augmented playfield, capable of tracking the players’ moves;
  • Various graphical user interfaces that illustrate game action dynamically from different views on a dual back-projection display;
  • A game manager used as a general remote controller, handled by a touch-screen;
  • A couple of controller interfaces, accessed through mobile phones
  • Sound facilities.

A math game has been designed to help young students learn the four fundamental mathematical operations, using numbers from 1 to 100. The playfield consists of a carpet displaying 100 squares, some of which have an apple. Children are separated in two groups: the first group aims to collect as many apples as possible and the second one aims to catch their opponents. Children can move between squares by correctly calculating the mathematical operations. Output is provided multimodally with visual information displayed on a large screen for the whole class to view, and auditory feedback available for each player individually. Students’ activities are monitored in order to provide appropriate personalised feedback, guidance and useful statistics.


Papagiannakis, H., Antona, M., Ntoa, S., & Stephanidis, C (2013). A Multimodal Ambient Intelligence Environment for Playful Learning. Journal of Universal Computer Science, special issue on “Towards Sustainable Computing through Ambient Intelligence”, 19 (17), 2617-2636.

Papagiannakis, H., Ntoa, S., Antona, M, and Stephanidis, C. (2012). Learning by Playing in an Ambient Intelligent Playfield. In J. Bravo, D. López-de-Ipiña, and F. Moya (Eds.) UCAmI 2012, LNCS 7656, pp. 486–498. Springer-Verlag Berlin Heidelberg.