Study Table is an interactive table aiming to augment physical books
Study Table augments physical books placed on its surface providing information such as digital animations with music, multimedia related to the content of the book, real-time search from popular search engines and videos repositories, as well as note-taking through handwriting. The provided digital content is displayed either within or laterally to the open books, while users interact with the system using infrared light markers. As soon as the user starts browsing the book pages, the lights automatically turn off and the interaction with the physical book begins. When the user points the infrared pen at any random region on the page, the interactive areas are highlighted to inform him / her about their location. Through an interactive area, the user can discover relevant multimedia such as (i) videos, (ii) photos and (iii) music.
Margetis, G., Antona, M., & Stephanidis, C. (2015). A Framework for Supporting Natural Interaction with Printed Matter in Ambient Intelligence Environments. In the Proceedings of the 5th International Conference on Ambient Computing, Applications, Services and Technologies (AMBIENT 2015), Nice, France, 19-24 July (pp. 72-78). USA: IARIA XPS Press. https://goo.gl/ysPHFm
Margetis, G., Ntelidakis, A., Zabulis, X., Ntoa, S., Koutlemanis, P., & Stephanidis, C (2013). Augmenting physical books towards education enhancement. In the Proceedings of the 1st IEEE Workshop on User-Centred Computer Vision (UCCV 2013), Tampa, FL, USA, 16-18 January (pp. 43-49). http://dx.doi.org/10.1109/UCCV.2013.6530807
Antona, M., Leonidis, A., Margetis, G., Korozi, M., Ntoa, S., & Stephanidis, C. (2011). A Student-Centric Intelligent Classroom. In D. Keyson et al. (Eds.), Proceedings of the 2nd International Joint Conference in Ambient Intelligence (AmI 2011), 16-18 November, Amsterdam, The Netherlands (pp. 248-252). Berlin Heidelberg, Germany: Springer [LNCS: 7040]. http://link.springer.com/chapter/10.1007/978-3-642-25167-2_33