Card games is an assistive tool for education, applying ambient intelligence technologies. The system offers physical interaction through printed cards on a tabletop setup, where a simple webcam monitors the table’s surface and identifies the placed cards. The card games collection features two games:
- Multiple choice quiz game: Players are asked to select the best possible answer from a list. In order to select an answer or a category, the player has to place a paper card on the table surface, instead of using traditional input devices (e.g., mouse, keyboard, touch screen, etc.).
- “Place the landmark” game: The player’s objective is to identify and correctly place a number of landmarks at their right location on a map. For that to be achieved, the player has a deck of cards at his disposal. Each card represents a landmark (e.g. monument, sight, town etc.) and should be placed on the physical map mounted on the table.