Whiteroom is a fully programmable Extended Reality (XR) environment, capable of executing various scenarios. It serves as a continuous experimentation field for new ideas and research directions.
Whiteroom is a fully programmable Extended Reality (XR) environment, capable of executing various scenarios. It serves as a continuous experimentation field for new ideas and research directions. With the aid of specialized tools developed within the Ambient Intelligence Program, realizing various scenarios becomes straightforward and effortless.
Towards this direction, the Whiteroom enables space modeling, while any technology and application of the Ambient Intelligence Program is incorporated as-a-service. Following this, the scenario logic can be implemented using a composition tool, translating it into rules that draw upon knowledge about the space and users, while also interfacing with services and applications.
There is also provision for developing innovative technologies, such as intelligent furniture building blocks, projection on dynamic surfaces, object and person recognition in the space, and more. Whiteroom’s technologies can be applied in various daily life domains, including education and entertainment.
In the entertainment domain, the “Escape the room” game immerses players in a witch’s hideout, presenting them with the challenge of finding an escape. Utilizing a portable Augmented Reality (AR) device, players explore the room for clues to navigate their way out.
Lastly, in the education sector, the walls of a traditional classroom can serve as large interactive boards, enabling students to immerse themselves in various environments according to the requirements and themes of each lesson. Specifically, the environment allows students to “travel” to an aquarium or the solar system, capturing their attention and aiming for a better understanding of the lesson.