A Technological Framework for Rapid Prototyping of X-reality Applications for Interactive 3D Spaces

Zidianakis, E., Chatziantoniou, A., Dimopoulos, A., Galanakis, G., Michelakis, A., Neroutsou, V., Ntoa, S., Paparoulis, S., Antona, M., & Stephanidis, C. (2021) A Technological Framework for Rapid Prototyping of X-reality Applications for Interactive 3D Spaces Proceedings of the 4th International Conference on Human Interaction and Emerging Technologies: Future Applications (IHIET – AI 2021), Strasbourg, France, 28-30 April 2021 (pp. 99-106). Springer Nature Switzerland AG 2021 (AISC 1378).

Abstract

Room-sized immersive environments and interactive 3D spaces can support powerful visualizations and provide remarkable X-reality experiences to users. However, designing and developing applications for such spaces, in which user interaction takes place not only by gestures, but also through body movements is a demanding task. At the same time, contemporary software development methods and human-centered design mandate short iteration cycles and incremental development of prototypes. In this context, traditional design and software prototyping methods can no longer cope up with the challenges imposed by such environments. In this paper, we introduce an integrated technological framework for rapid prototyping of X-reality applications for interactive 3D spaces, featuring real-time person and object tracking, touch input support and spatial sound output. The framework comprises the interactive 3D space, and an API for developers.

CognitOS Board: A Wall-Sized Board to Support Presentations in Intelligent Environments

Leonidis, A., Korozi, M., Nikitakis, G., Ntagianta, A., Dimopoulos, A., Zidianakis, E., Stephanidi, E. & Antona, M. (2020) CognitOS Board: A Wall-Sized Board to Support Presentations in Intelligent Environments Technologies 2020, 8(4), 66

Abstract

The proliferation of Internet of Things devices and services and their integration in everyday environments led to the emergence of intelligent offices, classrooms, conference, and meeting rooms that adhere to the paradigm of Ambient Intelligence. Usually, the type of activities performed in such environments (i.e., presentations and lectures) can be enhanced by the use of large Interactive Boards that—among others—allow access to digital content, promote collaboration, enhance the process of exchanging ideas, and increase the engagement of the audience. Additionally, the board contents are expected to be plenty, in terms of quantity, and diverse, in terms of type (e.g., textual data, pictorial data, multimedia, figures, and charts), which unavoidably makes their manipulation over a large display tiring and cumbersome, especially when the interaction lasts for a considerable amount of time (e.g., during a class hour). Acknowledging both the shortcomings and potentials of Interactive Boards in intelligent conference rooms, meeting rooms, and classrooms, this work introduces a sophisticated framework named CognitOS Board, which takes advantage of (i) the intelligent facilities offered by the environment and (ii) the amenities offered by wall-to-wall displays, in order to enhance presentation-related activities. In this article, we describe the design process of CognitOS Board, elaborate on the available functionality, and discuss the results of a user-based evaluation study.

The CongitOS Classboard: Supporting the teacher in the Intelligent Classroom

Nikitakis, G., Ntagianta, A., Korozi, M., Leonidis, A., Antona, M., Stephanidis, C. (2020) The CongitOS Classboard: Supporting the teacher in the Intelligent Classroom 14th annual International Technology, Education and Development Conference, At Valencia

Abstract

In the domain of education, an Intelligent Classroom that employs Ambient Intelligence technologies can not only improve learning and student performance, but also support educators with the various educational tasks, such as lecturing, course preparation and classroom management. Given that the board is one of the key artifacts of any classroom, using technology to enhance it offers students and educators rich opportunities by providing access to a wide range of applications, capturing and maintaining a simultaneous focus of attention for large learner groups, supporting collaboration and encouraging discussion. To this end, this work presents the CognitOS Classboard, an educator- and student- oriented framework, employed on the “Intelligent Classroom Board” - a wall-to-wall projected interactive board- offering a variety of tools and applications aiming to support lecturing and enhance the learning process. Aiming to create highly engaging and fascinating learning experiences for the students, the CognitOS Classboard apart from offering access to useful educational applications, features sophisticated mechanisms that can transform the classroom into an immersive environment on demand. It supports multimodal interaction through touch, mid-air gestures, voice commands, and user position tracking, while a tablet and a desktop application were developed for permitting the management and overview of the board. This paper reports the functionality of the “CognitOS Classboard” and the findings of an evaluation experiment conducted with User Experience experts.

Rapid prototyping of an ami-augmented office environment demonstrator

Grammenos, D., Georgalis, Y., Partarakis, N., Zabulis, X., Sarmis, T., Kartakis, S., et al. (2009) Rapid prototyping of an ami-augmented office environment demonstrator 13th International Conference on Human-Computer Interaction, HCI International 2009, San Diego, CA., 5612 LNCS(PART 3) 397-406.

Abstract

This paper presents the process and tangible outcomes of a rapid prototyping activity towards the creation of a demonstrator, showcasing the potential use and effect of Ambient Intelligence technologies in a typical office environment. In this context, the hardware and software components used are described, as well as the interactive behavior of the demonstrator. Additionally, some conclusions stemming from the experience gained are presented, along with pointers for future research and development work.